Steel ChallengeRules

Chapter 9 · Scoring · p.26

9.1General Principles

Steel Challenge scoring is simple: your time is your score; lowest time wins.

9.1.1p.26

Each stage consists of five targets, commonly referred to as plates. Four are standard plates, and the fifth is designated as the stop plate. Each of the standard plates must be hit at least once before hitting the stop plate, to avoid incurring penalties. Competitors may fire as many rounds as they deem necessary for each string of fire. The worst string on each stage will be thrown out, and the total of the remaining times will be the competitor’s score for that stage. See Appendix E for stage descriptions, set-up diagrams and specified procedures for each stage.

9.1.2p.26

The total of a competitor’s stage times will be his score for the match. Total time for all stages will determine the order of finish for final standings— lowest time wins. The best four out of five strings will be counted as the total score for each stage, except for Outer Limits, which will be the best three out of four strings.