Chapter 1 · Course Design · p.8
1.2Types of Courses
USPSA matches for Rifle, Shotgun, or Multigun may contain the following types of courses of fire. (Note: These rules may not be used to run a handgun only or only match. Such matches are governed by a different rule book.):
General Courses of Fire – Match officials are free to design any that complies with the requirements of Chapters 2 through 4 and scored by an acceptable method per Chapter 9. Note that the scoring method selected from Chapter 9 must be the same for all stages in the match. (i.e., You may not use Comstock for some courses and Time Plus for others.)
Rifle or Shotgun matches must only use courses designed for that specific firearm type, i.e., Rifle or Shotgun.
Multigun matches must use at least two different firearm types within the match and, preferably, should include two or more firearm types in each . A multigun match may occasionally use a stage designed for only one specific firearm type but must not do this for the majority of the match.
Special Courses of Fire
Standard Exercises – Courses of fire consisting of two or more separately timed component strings. Scores, with any penalties deducted, are accumulated on completion of the to produce the final stage results. The course of fire for each component string may require a specific , procedure and/or one or more mandatory reloads.
1.2.2.1.1 For Rifle or Shotgun matches – Standard Exercises must not require more than 32 rounds per string to complete. Component strings must not require more than 8 rounds for shotgun or 16 rounds for rifle without specifying one or more mandatory reloads. Separate target arrays for each string are strongly encouraged.
1.2.2.1.2 For Multigun matches – Standard Exercises must not require more than 48 rounds per string to complete and should incorporate two or more firearm types in each string. Component strings must not require more than 8 rounds for shotgun or 16 rounds for handgun, rifle, or without specifying one or more mandatory reloads.
Speed Shoot – Courses of fire consisting of one continuous string of fire shot on one or more arrays of multiple targets from a single location or view. The written stage briefing may specify engaging arrays of targets without violating rule 1.1.5), as long as the competitor is allowed to engage said arrays in any order, and individual target engagement is not specified.
1.2.2.2.1 For Rifle or Shotgun matches – No more than 8 rounds may be required for shotgun and 16 rounds for rifle without specifying one or more mandatory reloads. No more than 32 rounds total may be required. Weak/Strong shoulder may be stipulated after the reload is complete.
1.2.2.2.2 For Multigun matches – No more than 8 rounds for shotgun and 16 rounds for handgun, rifle, or may be required. The transition from one firearm type to another will be used instead of mandatory reloads. Total rounds are limited by the number of firearm types required in the . Weak//shoulder may not be stipulated for a speed shoot in a multigun match prior to the final firearm used for the Course of Fire.